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Introducing Mazes

28 March 2026

We're excited to introduce Mazes, our most physical game yet. Tilt your device to guide a marble through the maze and find your way to the exit!

  • A maze puzzle in progress showing the marble near the start (green dot) and the exit (red dot), with a score counter at the top
  • The victory screen showing 'You Won!' with a trophy on a floral background
  • The new game screen showing options for maze size (Small) and difficulty, against a floral background

Mazes was inspired by one of our all-time favorite toys: the classic wooden tilt-table marble game. You know the one. A wooden box with a maze cut into it, two knobs on the sides, and a steel marble you have to coax from start to finish. We spent way too many hours playing those as kids, and we think it's time to bring that experience to your phone or tablet.

The idea behind Mazes is simple: tilt your device to roll the marble through the maze and reach the exit. The marble responds to the real-world physics of your device's tilt sensors, with velocity, friction, and momentum. Tilt a little and it rolls slowly. Tilt a lot and it picks up speed. If it hits a wall, it bounces. Learning how to control the marble precisely is part of the challenge.

If your device doesn't have tilt sensors, or if you'd just prefer not to hold your phone at odd angles, we've got you covered. An on-screen directional pad lets you steer the marble with taps, and if you're playing on a desktop with a keyboard, the arrow keys work too. We built Mazes to be playable everywhere, the same way we build everything.

Each game lets you choose the size of the maze and the difficulty. Maze sizes range from Tiny all the way up to Huge. Tiny mazes are great for quick games or for young children just getting started. Huge mazes are a serious challenge on any device, especially on a phone where the cells are very small and the marble requires real precision to control. And since every maze is freshly generated, you'll never play the same one twice.

Difficulty controls how the marble handles: on Easy, the marble is forgiving and responsive; on Hard, it's fast, slippery, and much harder to stop. The maze structure changes too: on Easy and Medium, a few extra passages are added to open up the maze and give you more routes to explore; on Hard, every dead end is a genuine dead end, and there's only one correct path through.

Mazes might look like simple fun, but there's more going on beneath the surface. Navigating a maze requires spatial reasoning and mental mapping: keeping track of where you've been, planning a route forward, and adapting when a path turns out to be a dead end. Add the physics of a rolling marble that you control with your body, and you've also got a challenge of fine motor coordination and anticipation. These are real cognitive skills, and practicing them in the context of a game is one of our favorite ways to make learning feel effortless.

We also love that Mazes scales naturally across ages. A five-year-old with a Tiny maze on Easy is having a completely different experience from a teenager working through a Huge maze on Hard, but they're both playing the same game. That flexibility is something we deliberately design for. Games that grow with your family are games that get played for years, not just weeks.

Mazes is available now on the Apple App Store, Google Play Store, and the Microsoft Store. Download it today and start rolling!

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